[Freeciv-Dev] Re: Fundamentalism
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On Wed, 8 Mar 2000, Robert Brady wrote:
> On Wed, 8 Mar 2000, Andrew McGuinness wrote:
>
> > Maybe make every new technology aquired trigger a
> > chance of a revolt? The civ2 50% research penalty
> > proved to be an insufficient "disadvantage" to this
> > type of goverment.
>
> Then we should increase the penalty. To 100%. A fundamentalism of that
> sort would no longer be a kind of cheat mode.
>
How about 50% penalty, but you can get (by any means) only certain new
technologies. Any tech giving new forms of government should be blocked,
as should every tech at religious branch etc.
Caz
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