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[Freeciv-Dev] Re: War/Peace
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To: Arkadiusz Danilecki <szopen@xxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: War/Peace
From: Steven Burnap <sburnap@xxxxxxxxxxxxxxxxx>
Date: Tue, 07 Mar 2000 05:52:35 -0800

At 02:29 PM 3/7/00 +0100, Arkadiusz Danilecki wrote:
<snip>
6) what about diplomat actions? i can;t remember how it was in paycivs.

Your enemy gets a dialog that says "do you want to break the treaty?"
if the diplomat is successful.  They don't get any of the negative reputation
effects for breaking the treaty if they do.  This is for stealing technology,
poisoning water supplies, inciting revolts etc, but not establishing embassies
or investigating cities. When you incite a revolt, there is a third option that
causes twice as much but does not effect peace status.  (Your enemy can
still declare war on you in their turn, but they get negative reputation for
"starting it".


8) when someone propose you peace, and you don;t agree, you can be
overruled by senate too. i have no idea how to do it with using treaty
dialog.

In payciv, the diplomatic dialog goes on as normal, then you get a popup
afterwords that says "the senate has signed a treaty behind your back".

In that game, the senate can only overrule you after you talk to someone.

Steven Burnap




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