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[Freeciv-Dev] Re: BUG (?) REPORT
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To: Daniel Zinsli <s830+priv@xxxxxxxxx>
Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: BUG (?) REPORT
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 3 Mar 2000 19:13:19 +0100

On Fri, Mar 03, 2000 at 05:51:28PM +0100, Daniel Zinsli wrote:
> Jules Bean <jmlb2@xxxxxxxxxxxxxxxx> writes:
> 
> > FWIW, I don't prefer this.  I think it gives the defender a silly advantage.
> > Someone with unlimited funds shouldn't be able to 'spirit' a defending unit
> > out of the air in no time like this...
> 
> I second that. It is almost impossible to take ai cities when they buy a
> new defender each turn. You need lots more units than you needed in civ2
> to conquer a city.

Maybe make this a server option ?
And you could hijack ai city if you set occupychance=100.



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