[Freeciv-Dev] Re: Valutas patch
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On Sat, Feb 26, 2000 at 03:34:40PM -0500, Daniel Burrows wrote:
>
> Isn't it going to look a little odd, though, when you get messages like:
>
> "X conquered MyCity and looted Y dollars"
>
> if all the money in the city is in, say, DMs? Or will we have to implement
> exchange rates? :)
No, I think it makes perfect sense. All I want to do is how
many dollars I looted, not the exchange rate (which will be
there allright, but be 1/1).
And of course this opens the path for someone to actually make
them different, with exchange rates and all associated baggage
:-) (Inflation, etc, etc - someone said "economic domination"?
Looks like a cool alternative to my long-dreamed cultural
domination mode)
[]s,
|alo
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- [Freeciv-Dev] Valutas patch, Tomasz Wegrzanowski, 2000/02/26
- [Freeciv-Dev] Re: Valutas patch, Daniel Burrows, 2000/02/26
- [Freeciv-Dev] Re: Valutas patch,
Lalo Martins <=
- [Freeciv-Dev] Re: Valutas patch, Thue Janus Kristensen, 2000/02/26
- [Freeciv-Dev] Re: Valutas patch, Mattias Andersson, 2000/02/26
- [Freeciv-Dev] Re: Valutas patch, Tomasz Wegrzanowski, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, Stig Erik Sandoe, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, Tomasz Wegrzanowski, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, Stig Erik Sandoe, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, Tomasz Wegrzanowski, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, Tomasz Wegrzanowski, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, Robert Brady, 2000/02/27
- [Freeciv-Dev] Re: Valutas patch, paulz, 2000/02/27
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