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[Freeciv-Dev] Re: Beserk autosettlers, connectors that don't
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[Freeciv-Dev] Re: Beserk autosettlers, connectors that don't

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To: Massimo Campostrini <campo@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Beserk autosettlers, connectors that don't
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 4 Feb 2000 11:24:56 +0100

On Fri, Feb 04, 2000 at 10:38:20AM +0100, Massimo Campostrini wrote:
> Since we are speaking of converting terrain with special resources,
> can anybody tell me how the result is choosen, if the new terrain can
> have different specials?
> 
> I was surprised to see that mountains with iron get converted into
> hills with wine, rather then hills with coal.

Every terain has two specials. terain with 1st special is
converted to another terain B with 1st special,
Terrain with 2nd to another terain with 2nd.
Order is in terain.ruleset, ex:

special_1_name       = _("Pheasant")
graphic_special_1    = "ts.pheasant"
graphic_special_1a   = "-"
food_special_1       = 3
shield_special_1     = 2
trade_special_1      = 0
special_2_name       = _("Silk")
graphic_special_2    = "ts.silk"
graphic_special_2a   = "-"
food_special_2       = 1
shield_special_2     = 2
trade_special_2      = 3


When converted to plains :

special_1_name       = _("Buffalo")
graphic_special_1    = "ts.buffalo"
graphic_special_1a   = "-"
food_special_1       = 1
shield_special_1     = 3
trade_special_1      = 0
special_2_name       = _("Wheat")
graphic_special_2    = "ts.wheat"
graphic_special_2a   = "-"
food_special_2       = 3
shield_special_2     = 1
trade_special_2      = 0
road_trade_incr      = 1
road_time            = 2

Silk will be converted to Wheat
Pheasant to Buffalo

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