[Freeciv-Dev] Re: Beserk autosettlers, connectors that don't
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On Fri, Feb 04, 2000 at 10:38:20AM +0100, Massimo Campostrini wrote:
> Since we are speaking of converting terrain with special resources,
> can anybody tell me how the result is choosen, if the new terrain can
> have different specials?
>
> I was surprised to see that mountains with iron get converted into
> hills with wine, rather then hills with coal.
Every terain has two specials. terain with 1st special is
converted to another terain B with 1st special,
Terrain with 2nd to another terain with 2nd.
Order is in terain.ruleset, ex:
special_1_name = _("Pheasant")
graphic_special_1 = "ts.pheasant"
graphic_special_1a = "-"
food_special_1 = 3
shield_special_1 = 2
trade_special_1 = 0
special_2_name = _("Silk")
graphic_special_2 = "ts.silk"
graphic_special_2a = "-"
food_special_2 = 1
shield_special_2 = 2
trade_special_2 = 3
When converted to plains :
special_1_name = _("Buffalo")
graphic_special_1 = "ts.buffalo"
graphic_special_1a = "-"
food_special_1 = 1
shield_special_1 = 3
trade_special_1 = 0
special_2_name = _("Wheat")
graphic_special_2 = "ts.wheat"
graphic_special_2a = "-"
food_special_2 = 3
shield_special_2 = 1
trade_special_2 = 0
road_trade_incr = 1
road_time = 2
Silk will be converted to Wheat
Pheasant to Buffalo
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