[Freeciv-Dev] Re: Cost of wonders
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--- Daniel Zinsli <s830+priv@xxxxxxxxx> wrote:
> Greg Wooledge <wooledge@xxxxxxxxxxx> writes:
>
> > Elephants and Crusaders, anyone? :-)
>
> ...
>
> Seriously though, one of the things I would like to
> get implemented for
> the next dev-version is a svar "pedantic" (or
> something like that) that
> would make the game exactly equal to civ2 in terms
> of effects, wonders
> etc. (But with the totally superior interface of
> freeciv, offcourse :)
>
> I also wonder why united nations has a totally
> different effect, and why
> hover dam (wonder) can only be built near mountains
> and river when civ2
> didn't require this?
>
> I'd love to see some nice new wonders, techs, govs
> and such, in a
> seperate ruleset, I've gotten plenty of ideas lately
> :-)
>
I agree with this strongly.
I keep thinking it would be good if the server options
that define game options (optional rules, etc.) could
be broken out into a ruleset-type config file.
The remaining server options (number of civilisations,
etc.) and the choice of "base" ruleset could then be
set up from a gui client screen, to make single-player
games easier to start up.
I would like to see fundamentalism, elephants, etc.
for compatibility, even if the default rulesets did
not include them.
=====
Andrew McGuinness Luton, UK
andrew_mcguinness@xxxxxxxxxxx
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