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[Freeciv-Dev] Re: Some questions
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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Some questions
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jan 2000 11:28:42 -0600

On Mon, Jan 03, 2000 at 02:52:33PM -0500, Jeff Mallatt wrote:
> >Also is it possible to implement a strict turn order on unit movement
> >ala civ2, instead of units of all nations moving simultaneously?
> >I would think it would be great as a server option, allowing both forms
> >of play. (Or am I missing something here? :)
> 
> Are you asking for strict turn order amongst the AI players (and the AI
>controlled units of human players), during the AI phase, or amongst the
>human players during normal play as well?

        I'd like the last.
        Absolutely and totally the whole nine yards strict turn based.

        Diplomacy becomes an issue, as does rearranging city workers.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.

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