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[Freeciv-Dev] Re: Some questions
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Some questions
From: Daniel Zinsli <s830+priv@xxxxxxxxx>
Date: 03 Jan 2000 22:26:07 +0100

Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:

> However, adding a blocking delay to this would be very bad, as it would 
> interfere with other client operations.  A throttled, asynchronous queue of 
> some kind might work well, but that could get difficult.  I don't know off 
> hand.  Any other ideas?

Hmm, looks difficult.

> Are you asking for strict turn order amongst the AI players (and the AI 
> controlled units of human players), during the AI phase, or amongst the human 
> players during normal play as well?

Among ai and normal players, ala civ2. (strict turn order)
-- 
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info

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