[Freeciv-Dev] Re: Some questions
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Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:
> However, adding a blocking delay to this would be very bad, as it would
> interfere with other client operations. A throttled, asynchronous queue of
> some kind might work well, but that could get difficult. I don't know off
> hand. Any other ideas?
Hmm, looks difficult.
> Are you asking for strict turn order amongst the AI players (and the AI
> controlled units of human players), during the AI phase, or amongst the human
> players during normal play as well?
Among ai and normal players, ala civ2. (strict turn order)
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
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