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[Freeciv-Dev] Re: sebauer: Improved citystyle graphics ofthe trident..
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[Freeciv-Dev] Re: sebauer: Improved citystyle graphics ofthe trident..

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: sebauer: Improved citystyle graphics ofthe trident...
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Tue, 28 Dec 1999 09:38:48 -0500

At 1999/12/27 00:51 , David Pfitzner wrote:
>I agree with Sebastian that we shouldn't activate these in the
>Engels tileset until we have better graphics for that set.

Okay.

>- I would prefer the occupied flags be kept simple, like the
>"standard" trident flag, so that they are easy to see against
>various different backgrounds, and so they don't resemble any
>"real" national flags, since they are used by all nations 
>(though I guess the existing flags are ok on this point).

I tried to make them more noticeable.

>- The postmodern cities could do with a bit of tweaking: the
>largest city icons occur when size >= 10, and the extra digit
>on the size display obliterates the "tower", making it not look
>so much like a "big" city.  (This is probably a bit true of the
>others as well, but less so.)  Also the leftmost building overlaps
>a bit with the occupied flag.  (Maybe the cities could all be
>moved downwards a bit?  It doesn't matter if part of the front
>of the buildings are obscured by the city wall, and may then
>obscure less of the nation flag.)

I made the following changes:

- Moved all the cities down a bit.
- Moved the postmodern size-10 tower to the left a bit.
- Changed the left side of industrial size-10 to be more distinctive.
- Changed the industrial city wall to be more noticeable.

Attachment: cities-graphics-4.diff.gz
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jjm

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