[Freeciv-Dev] Re: Intelligence and civil war uprisings
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On Fri, Dec 24, 1999 at 03:41:33PM -0500, Jeff Mallatt wrote:
> At 1999/12/24 09:21 , Reinier Post wrote:
> >At 1999/12/24 03:55 , Corin Anderson wrote:
> >> What puzzles me is that I can't gather intelligence on the new AI
> >> player. Is this limitation intentional or a mistake? If intentional,
> >> does this limitation pertain only to Marco Polo's Embassy, or can I not
> >> establish an embassy with any player created as a result of civil war?
> >
> >You can only create embassies or use their effects with connected players.
>
> I don't understand. What do you mean by "connected" players? Why is the
> new AI player any different from the previously existing AI players?
Maybe I was just wrong. The code doesn't seem to indicate that
being connected or observed is a requirement. All it asks is that
there is an embassy, which is defined at
http://www.freeciv.org/lxr/source/common/player.c#L32
a strange clause that I don't understand.
--
Reinier
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