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[Freeciv-Dev] Re: Intelligence and civil war uprisings
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[Freeciv-Dev] Re: Intelligence and civil war uprisings

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Intelligence and civil war uprisings
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 26 Dec 1999 22:26:04 +0100

On Fri, Dec 24, 1999 at 03:41:33PM -0500, Jeff Mallatt wrote:
> At 1999/12/24 09:21 , Reinier Post wrote:
> >At 1999/12/24 03:55 , Corin Anderson wrote:
> >>   What puzzles me is that I can't gather intelligence on the new AI
> >> player.  Is this limitation intentional or a mistake?  If intentional,
> >> does this limitation pertain only to Marco Polo's Embassy, or can I not
> >> establish an embassy with any player created as a result of civil war?
> >
> >You can only create embassies or use their effects with connected players.
> 
> I don't understand.  What do you mean by "connected" players?  Why is the
> new AI player any different from the previously existing AI players?

Maybe I was just wrong.  The code doesn't seem to indicate that
being connected or observed is a requirement.  All it asks is that
there is an embassy, which is defined at

   http://www.freeciv.org/lxr/source/common/player.c#L32

a strange clause that I don't understand.

-- 
Reinier

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