Complete.Org: Mailing Lists: Archives: freeciv-dev: December 1999:
[Freeciv-Dev] Re: Modify settlers?
Home

[Freeciv-Dev] Re: Modify settlers?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Modify settlers?
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 24 Dec 1999 07:17:04 -0500

At 1999/12/24 00:50 , Daniel Sjolie wrote:
>On 1999-12-22 13:37:28, Jeff Mallatt wrote:
>> I made just a few changes (mostly to the AI), added a capability string and
>> updated the rest of the units.ruleset files.  Also, added the restriction
>> that if a unit can found cities, it must also be able to build
infrastructure.
>
>Sounds very nice! :) (haven't tried it - home for christmas)
>But I don't see why it would be required for city founders to be able to
>build infrastructure - unless it's only to make the AI work ok?

Yes, it's for the AI code.  (Or, for my limited understanding of the AI code.)

>I guess the AI might have problems with very expensive city founders?

I don't know -- that's something I didn't test.

jjm


[Prev in Thread] Current Thread [Next in Thread]