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[Freeciv-Dev] Re: Modify settlers?
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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Modify settlers?
From: Daniel Sjolie <deepone@xxxxxxxxxx>
Date: Fri, 24 Dec 1999 06:50:03 +0100

On 1999-12-22 13:37:28, Jeff Mallatt wrote:
> At 1999/12/08 01:04 , Daniel Sjolie wrote:
> >> I guess the simple way to do it now would be to simply add a "Cities"
> >> flag and replace settler with either cities or settler&&cities in
> >> appropriate places... Having settler mean ability to do all settler
> >> stuff but found cities... That should work - shouldn't it?
> >> I didn't want to do it that way first because I would rather add flags
> >> than change the meaning of an old one... :/
> >
> >Here's something to play with if You feel like it...
> >
> >http://www.shaolie.dhs.org/~deepone/freeciv/settlers.diff
> >
> >Haven't tried it but at least it compiled... :)
> >Not sure if the ai gets it but multiplayer should work...
> >(Should work exactly as before - You'll have to edit the
> >ruleset Yourself to make things exiting...)
> >I hope I can do more later...
> 
> I made just a few changes (mostly to the AI), added a capability string and
> updated the rest of the units.ruleset files.  Also, added the restriction
> that if a unit can found cities, it must also be able to build infrastructure.
> 
> I also ran an all-AI game, with some infrastructure-only and some
> city-founder units, and it seemed to work acceptably.

Sounds very nice! :) (haven't tried it - home for christmas)
But I don't see why it would be required for city founders to be able to
build infrastructure - unless it's only to make the AI work ok?

I guess the AI might have problems with very expensive city founders?

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)

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