[Freeciv-Dev] Re: Modify settlers?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 1999/12/08 01:04 , Daniel Sjolie wrote:
>> I guess the simple way to do it now would be to simply add a "Cities"
>> flag and replace settler with either cities or settler&&cities in
>> appropriate places... Having settler mean ability to do all settler
>> stuff but found cities... That should work - shouldn't it?
>> I didn't want to do it that way first because I would rather add flags
>> than change the meaning of an old one... :/
>
>Here's something to play with if You feel like it...
>
>http://www.shaolie.dhs.org/~deepone/freeciv/settlers.diff
>
>Haven't tried it but at least it compiled... :)
>Not sure if the ai gets it but multiplayer should work...
>(Should work exactly as before - You'll have to edit the
>ruleset Yourself to make things exiting...)
>I hope I can do more later...
I made just a few changes (mostly to the AI), added a capability string and
updated the rest of the units.ruleset files. Also, added the restriction
that if a unit can found cities, it must also be able to build infrastructure.
I also ran an all-AI game, with some infrastructure-only and some
city-founder units, and it seemed to work acceptably.
city-flag-for-settlers-2.diff.gz
Description: Binary data
jjm
|
|