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[Freeciv-Dev] bugs&tips for freeciv client (PR#202)
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[Freeciv-Dev] bugs&tips for freeciv client (PR#202)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] bugs&tips for freeciv client (PR#202)
From: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Date: Wed, 22 Dec 1999 03:08:10 -0800 (PST)

Bugs:

1. In the ship, last active unit remains 
visible for other players (ships contents should
not be seen for other players)
2. Unit should activate by clicking from unitlist 
on the right side of screen.
3. Orders of other players (like go) should not
be seen by other players.

Tips:

1. City screen enhancements:
   -how soon city will grow ((granarysize-foodingranary)/foodplus)
   -how soon unit will be built (prodleft/prodperturn)
   -building queue

2. Science-window:
   -How soon a new advance will be known (and how many
    science points there are per turn)

3. common:
   -Relationships: peace/ceasefire/war
   -National frontiers

ps. Many useful ideas could be taken from Sid Meier's Alpha Centauri

-- 
kirjoitti:  Tuomas Airaksinen                linux
kotisivu:   http://tumasites.cjb.net         is
sähköposti: tuma@xxxxxxxxxxxx                all we
icq:        11870110, ircnet: tuma           need


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