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[Freeciv-Dev] Re: bugs&tips for freeciv client (PR#202)
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[Freeciv-Dev] Re: bugs&tips for freeciv client (PR#202)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: bugs&tips for freeciv client (PR#202)
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Thu, 23 Dec 1999 02:32:50 +0100

I just want to say that these are exellent suggestions! I too thougth borders
worked great in Sid Meiers Alpha Centauri, and would like to see them in
freeciv.

On Wed, 22 Dec 1999, you wrote:
> Bugs:
> 
> 1. In the ship, last active unit remains 
> visible for other players (ships contents should
> not be seen for other players)
> 2. Unit should activate by clicking from unitlist 
> on the right side of screen.
> 3. Orders of other players (like go) should not
> be seen by other players.
> 
> Tips:
> 
> 1. City screen enhancements:
>    -how soon city will grow ((granarysize-foodingranary)/foodplus)
>    -how soon unit will be built (prodleft/prodperturn)
>    -building queue
> 
> 2. Science-window:
>    -How soon a new advance will be known (and how many
>     science points there are per turn)
> 
> 3. common:
>    -Relationships: peace/ceasefire/war
>    -National frontiers
> 
> ps. Many useful ideas could be taken from Sid Meier's Alpha Centauri
> 
> -- 
> kirjoitti:  Tuomas Airaksinen                linux
> kotisivu:   http://tumasites.cjb.net         is
> sähköposti: tuma@xxxxxxxxxxxx                all we
> icq:        11870110, ircnet: tuma           need

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