[Freeciv-Dev] Re: [patch] occupychance
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On Fri, Dec 10, 1999 at 04:36:16PM -0500, Greg Wooledge wrote:
> The reason it's called "occupychance" is because I've also permitted you
> to set the option so that you only move into the target square *some* of
> the time. (This may or may not be desirable for everyone, but *someone*
> might like it, and it was really easy to implement.... :-) )
I have seen a game where hand-to-hand units took over the square,
but ranged attack units didn't. It was somewhat bizarre and I'm still not
sure I like it. But that's something to consider.
> [1] Note that in CTP, because the combat is group-based instead of
> unit-based, the target square will always be empty if the attacker
> wins. I had to add this check for Freeciv, which still uses
> unit-based combat, and will probably continue to offer unit-based
> combat options forever even if/when group-based combat gets
> implemented. (Don't hold your breath....)
Moving towards a CTP mode is reasonable, but Civ and Civ2 styles
will always be offered.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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