Complete.Org: Mailing Lists: Archives: freeciv-dev: October 1999:
[Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)
Home

[Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rp@xxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Tue, 5 Oct 1999 13:13:01 +1000 (EST)

Reinier Post wrote:

> > Thats also problematic though, because the rulesets may not be
> > consistent if you change just one ruleset (eg, as part of changing
> > a set of rulesets).  And changing some rulesets can impact other 
> > rulesets (eg, changing tech dependencies). So you can't just do
> > it whenever a single server ruleset option changes.
> 
> If server commands can leave the selected set of rulesets in an
> inconsistent state, the more reason to check for it!

What I mean is that if you do, eg:

  set units civ1
  set techs civ1
  set buildings civ1

and then start the game, that is (say) consistent, but if the
game were to try to re-load rulesets after just the first
'set' above, it may be inconsistent.  So the game cannot
load rulesets when individual options are changed, but
how can it know when to load for the set of options above?

-- David

[Prev in Thread] Current Thread [Next in Thread]