[Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)
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> > Incidentally, it would be better if the rulesets were read
> > at the time they are specified (on startup and whenever the
> > server variables change). That way, any errors can be caught
> > before the game is started.
>
> Thats also problematic though, because the rulesets may not be
> consistent if you change just one ruleset (eg, as part of changing
> a set of rulesets). And changing some rulesets can impact other
> rulesets (eg, changing tech dependencies). So you can't just do
> it whenever a single server ruleset option changes.
If server commands can leave the selected set of rulesets in an
inconsistent state, the more reason to check for it!
> I think the current method is workable
It definitely is; I'm not going to implement a change, in any case.
--
Reinier
- [Freeciv-Dev] Help->ZOC in 1.8.3beta (PR#142), Idan Sofer, 1999/10/02
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), David Pfitzner, 1999/10/03
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Idan Sofer, 1999/10/03
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Reinier Post, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), David Pfitzner, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Reinier Post, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142),
Reinier Post <=
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), David Pfitzner, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Reinier Post, 1999/10/05
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