[Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)
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> > If server commands can leave the selected set of rulesets in an
> > inconsistent state, the more reason to check for it!
>
> What I mean is that if you do, eg:
>
> set units civ1
> set techs civ1
> set buildings civ1
>
> and then start the game, that is (say) consistent, but if the
> game were to try to re-load rulesets after just the first
> 'set' above, it may be inconsistent.
What I meant to add is, doesn't that imply that it's possible to do, eg.
set units civ1
*without* the other two, then wait patiently for 10 players to join,
start the game, have it blow up in your face, lose some of the players,
and not even remember why?
> So the game cannot
> load rulesets when individual options are changed, but
> how can it know when to load for the set of options above?
The syntax could be like this:
set units, techs, buildings civ1
or
set ruleset civ1
or even
begin ruleset
units civ1
techs civ1
buildings civ1
end ruleset
--
Reinier
- [Freeciv-Dev] Help->ZOC in 1.8.3beta (PR#142), Idan Sofer, 1999/10/02
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), David Pfitzner, 1999/10/03
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Idan Sofer, 1999/10/03
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Reinier Post, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), David Pfitzner, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Reinier Post, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), Reinier Post, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142), David Pfitzner, 1999/10/04
- [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142),
Reinier Post <=
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