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[Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)
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[Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)

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To: dwp@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Help->ZOC in 1.8.3beta (PR#142)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 5 Oct 1999 09:40:15 +0200

> > If server commands can leave the selected set of rulesets in an
> > inconsistent state, the more reason to check for it!
> 
> What I mean is that if you do, eg:
> 
>   set units civ1
>   set techs civ1
>   set buildings civ1
> 
> and then start the game, that is (say) consistent, but if the
> game were to try to re-load rulesets after just the first
> 'set' above, it may be inconsistent.

What I meant to add is, doesn't that imply that it's possible to do, eg.

  set units civ1

*without* the other two, then wait patiently for 10 players to join,
start the game, have it blow up in your face, lose some of the players,
and not even remember why?

> So the game cannot
> load rulesets when individual options are changed, but
> how can it know when to load for the set of options above?

The syntax could be like this:

  set units, techs, buildings civ1

or

  set ruleset civ1

or even

  begin ruleset
  units civ1
  techs civ1
  buildings civ1
  end ruleset

-- 
Reinier

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