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[Freeciv-Dev] Re: release plans
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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: release plans
From: Martin Willemoes Hansen <mwh@xxxxxxxxxxxx>
Date: Thu, 23 Sep 1999 14:48:59 +0000

> (After 1.9.0, we may want to change how we do things re making
> "unstable" releases more often, as previously discussed, but
> lets concentrate on 1.9.0 for now.)

Hope we go for the linux numbering scheme even/odd trick.
 
> - Change trident tileset to be the new default, and leave engels
>   tiles out of tarball distribution (but leave in cvs?)  I think
>   this is reasonable based on the trident tiles looking good and
>   being a good size, but are there many people who prefer engels
>   tiles who would not like this?  (Though of course this is just
>   for the _default_ set -- the engels tiles would still be available,
>   and I think keep them in cvs so they can keep being updated.)
>   Suggest trident tiles stay in data/trident, with engels tiles
>   moved to data/engels; and "common" tiles (small, intro/radar,
>   treaty, space, ...) moved to...? data/common ?

Umh or having a /tiles dir.
 
> - Additional i18n support, and translations.  I'm thinking add i18n
>   where its is "easy", but not worry too much about trying to fix
>   difficult case, and not worrying about server trying to accomodate
>   clients with different languages etc.

Good.
 
> - Add support for version label, eg "-stable", "-devel" (cvs),
>   "-unstable", "-beta".  (?)

Still think linux scheme would be nice. 1.9.0.145 or something. The last
number could tick up when ever a new cvs version is created. 
When there has been enough it could go to 1.9.1 and be relased for
publice .. this is a devel release odd number 9. 
Then it continues again 1.9.1.53 and goes to 1.9.2 gets released .. 
and when it is enough and it goes feature freeze it can pop to 2.0.0
stable .. fixes will be 2.0.1 etc. I guess you all know this scheme .. 
 
> All big changes, especially those not coded yet! :-)
> Eg: sound support, fog-of-war, city build lists, various scripting
> ideas, generalized buildings ruleset, alliances, ruleset defaults/
> templates/inheritance, new ruleset parsing, AI optimization,
> high color graphics,  ...

Please send the webmaster which stuff will be moved soon. So the roadmap
can reflect the development.
 
-- 
Best regards

Martin Willemoes Hansen

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