Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
September 1999: Re: [Freeciv-Dev] proposed update to nations |
Re: [Freeciv-Dev] proposed update to nations[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hi! It is good to see new nations :-) but we might need some coordination here as I already have 5 or 6 more nations and flags ongoing. The other issue is how many nations should be included in the default ruleset. My opinion is that those appearing in civ2 should be included. (Anyone can say which are they?) Other should be placed in other nation sets. I currently have european and ancient nation sets beside the default. I include my current defalt flags.xpm so you see what I have. It hasn't been sent yet because the trident version is not ready yet (but will be by this weekend). Last thing: we will have the possibility of choosing more leaders for one nation, so if someone wants he can add more leaders, (at least one woman's name will be appreciated). /Jerzy BTW: More information about this core dump. It also works for me, I just have units and cities without flags. > The attached patch is based on the Sep 6 version; it sets the > Roman target government to Republic (Democracy seems strange), > corrects and adds many Roman and German city names, adds a Dutch > race, and adds the 'white' flag for some flagless races to avoid > a coredump. > > There is more that I'd like to change, e.g. the Spanish have > some regions for city names ('Asturia'), but I only had limited time. > > Thanks to dwp's $FREECIV_PATH, it can be tested simply by > unpacking the tar.gz into a directory of choice and prepending its > name to $FREECIV_PATH. > > PS if anyone can suggest a decent Unix image editor ... sometimes > I try gimp, but it keeps crashing before I manage to find out even > the most elementary things. vi isn't my preferred solution here. > > -- > Reinier Post reinpost@xxxxxxxxxx > >
flags.xpm.spec
flags.xpm.gz
|