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Re: [Freeciv-Dev] Races ruleset - patch
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Re: [Freeciv-Dev] Races ruleset - patch

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To: freeciv-dev@xxxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Races ruleset - patch
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 01 Sep 1999 18:15:18 +0200

David Pfitzner <dwp@xxxxxxxxxxxxxx> writes:

> The implementation is no more blocking nor subject to lag than 
> the way many other similar things are already done in the client;
> eg:
> 
> - user presses 'b' to build city;
> - client sends "Suggest a new city name for unit with id 556", 
>   and then goes back to its event loop;
> - server sends back a packet: "Suggested new city name for unit 
>   with id 556 is 'Foobar'";

Uhm... why is the unit id transmitted? Does the server use it in some
way to choose the city name? Or just to remove the need for the client 
to remember which units were waiting for a city name?

        Falk


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