[Freeciv-Dev] patch: solar plant...
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Implementation of solar plant...
Eliminates pollution generated from production in a city. It also
increases the shield production of a Factory or Mfg. Plant in the
city. Together with a Hydro/Power/Nuclear plant this means a 200%
production bonus.
A solar plant even helps fighting global warming by absorbing some
of the heat radiated from the sun.
I didn't know quite how the cooling effect worked in civ2 so I made
one solar plant equivalent to one pollution...
Also, I made it possible to use both recycling centers and hydro/nuclear
plants to fight pollution in the same city... I don't know why that
would not be possible... Anyone know something I don't? :)
I had a problem getting the patch to work...
It seems patch is ignoring the 'Index:' line...
Is this a known problem? Solution?
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
solar_plant.diff
Description: Text document
- [Freeciv-Dev] patch: solar plant...,
Daniel Sjolie <=
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Martin Willemoes Hansen, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Daniel Sjolie, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Greg Wooledge, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., David Pfitzner, 1999/07/20
- Re: [Freeciv-Dev] patch: solar plant..., Stephen Hodge, 1999/07/21
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