Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level
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Nicolas Brunel wrote:
> > - Do we want the AI to be able to change governments at all levels?
> > - Should we create a new level (as Nicolas suggested) ?
> > - Or should we allow the AI to switch between different governments
> > at the hard level (or normal too)?
>
> I like also the third option. May be we can leave the 'hell' level and
> rename it 'test' level. It can be usefull for other AI patches.
Keep in mind that once the struct government stuff goes in,
then _all_ AI skill levels will need some sensible method of
evaluating governments. (Well, unless the stuct government
stuff includes extra information to specify "simple" choices.)
I would prefer that all skill levels choose all governments,
but maybe easier levels are more likely to make a bad government
choice :-)
-- David
- [Freeciv-Dev] PATCH: AI governments, rizos, 1999/07/06
- Re: [Freeciv-Dev] PATCH: AI governments, Greg Wooledge, 1999/07/06
- Re: [Freeciv-Dev] PATCH: AI governments, David Pfitzner, 1999/07/06
- Re: [Freeciv-Dev] PATCH: AI governments, Nicolas Brunel, 1999/07/07
- Re: [Freeciv-Dev] PATCH: AI governments, Reinier Post, 1999/07/07
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level, Nicolas Brunel, 1999/07/07
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level, Rizos Sakellariou, 1999/07/08
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level, Nicolas Brunel, 1999/07/08
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level,
David Pfitzner <=
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level, Peter Schaefer, 1999/07/08
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level, David Pfitzner, 1999/07/09
- Re: [Freeciv-Dev] PATCH: AI governments + PATCH hell level, Tony Stuckey, 1999/07/08
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