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Re: [Freeciv-Dev] PATCH: AI governments
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Re: [Freeciv-Dev] PATCH: AI governments

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: Re: [Freeciv-Dev] PATCH: AI governments
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 7 Jul 1999 20:29:39 +0200

On Wed, Jul 07, 1999 at 06:10:40PM +0000, Nicolas Brunel wrote:
> +    if (strcmp(pplayer->name,"old000")>0 &&
> strcmp(pplayer->name,"old999")<0)
> +       ai_eval_buildings_old(pcity);
> +    else
> +       ai_eval_buildings(pcity);
> 
> Now, one knows what name to use to have pre-rizo AIs vs rizo AIs.

Wouldn't it be natural to use the ai levels for this purpose?

-- 
Reinier

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