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July 1999: Re: [Freeciv-Dev] PATCH: AI governments |
Re: [Freeciv-Dev] PATCH: AI governments[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Jul 07, 1999 at 06:10:40PM +0000, Nicolas Brunel wrote: > + if (strcmp(pplayer->name,"old000")>0 && > strcmp(pplayer->name,"old999")<0) > + ai_eval_buildings_old(pcity); > + else > + ai_eval_buildings(pcity); > > Now, one knows what name to use to have pre-rizo AIs vs rizo AIs. Wouldn't it be natural to use the ai levels for this purpose? -- Reinier
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