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July 1999: Re: [Freeciv-Dev] PATCH: AI governments |
Re: [Freeciv-Dev] PATCH: AI governments[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
+ if (strcmp(pplayer->name,"old000")>0 && strcmp(pplayer->name,"old999")<0) + ai_eval_buildings_old(pcity); + else + ai_eval_buildings(pcity); Now, one knows what name to use to have pre-rizo AIs vs rizo AIs. Best regards,
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