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Re: [Freeciv-Dev] struct government + AI
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Re: [Freeciv-Dev] struct government + AI

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] struct government + AI
From: Sune Kirkeby <sune@xxxxxxxxxxxxx>
Date: Wed, 9 Jun 1999 09:27:47 +0200

On Tue, Jun 08, 1999 at 10:23:33AM +0200, Reinier Post wrote:
> It only makes sense if the AI will adapt its behaviour to the present
> geovernment.  Eg in Democracy it would have to insist on resolving
> unhappiness even at thje cost of starvation (which it doesn't do at the
> moment), in Monarchy it would need to take advantage of the possibility
> to build more military units.  Wouldn't it be necessary to look at this first?
> 

It is true that an AI not knowing how to deal with discontentment in
a government that can be overthrown is a problem, but I think we should
just do it one thing at a time. Preferrably struct government and
governments.ruleset first, then fine-tuning the AI to use struct
government.


Sune Kirkeby


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