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[Freeciv-Dev] struct government + AI
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[Freeciv-Dev] struct government + AI

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] struct government + AI
From: Sune Kirkeby <sune@xxxxxxxxxxxxx>
Date: Tue, 8 Jun 1999 08:39:52 +0200

Now that the core functionality of the struct government
patch has stabilized, it is time to update the AI, so
that it may choose governments based on information given
to it in struct government and not based on hardcoded
evaluations of governments.

For this I could use some input on how people imagine it
might be done. I see three possible paths for how the AI
might evaluate a government:

1) Given the extra_*, free_* and other fields the AI evaluates
   which government suites it best.
2) New fields in struct government that evaluate the governments
   suitability for certain tasks, in some integer range.
3) Flags in struct government that the AI can use to find
   the best suited government for a task.

Sune Kirkeby


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