Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep
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On Fri, Jun 04, 1999 at 12:11:22PM +1000, David Pfitzner wrote:
> Sune Kirkeby wrote:
>
> Sounds good. Should be an easy step to fill this struct array
> from a "governments" ruleset file. Someone posted before the
> ruler titles used by Civ2; check the archives.
>
Hmm.. I could not find anything in the archives, if "Someone"
could look at the patch and tell me if there are any errors
I would be grateful.
> > Second is the unit upkeep patch, which removes the hardcoded
> > unit upkeep costs, and replaces them with values from four new
> > fields in units.rulesets. (The fourth being a recently suggested
> > suggested gold upkeep cost).
>
> Sounds fine to me.
>
> For the units change, this probably requires an incompatible ("+")
> tag in the capabilities string, and the new info should be sent
> to clients.
>
I think so, how about "+unit_upkeep"?
> -- David
>
> ps, no C++ style comments please.
I know, it must have slipped through somehow. Sorry.
Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep, Bobby D. Bryant, 1999/06/03
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