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Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep
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Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep
From: Sune Kirkeby <sune@xxxxxxxxxxxxx>
Date: Fri, 4 Jun 1999 08:56:54 +0200

On Fri, Jun 04, 1999 at 12:11:22PM +1000, David Pfitzner wrote:
> Sune Kirkeby wrote:
> 
> Sounds good.  Should be an easy step to fill this struct array 
> from a "governments" ruleset file.  Someone posted before the 
> ruler titles used by Civ2; check the archives.
> 

Hmm.. I could not find anything in the archives, if "Someone"
could look at the patch and tell me if there are any errors
I would be grateful.

> > Second is the unit upkeep patch, which removes the hardcoded
> > unit upkeep costs, and replaces them with values from four new
> > fields in units.rulesets. (The fourth being a recently suggested
> > suggested gold upkeep cost).
> 
> Sounds fine to me.
> 
> For the units change, this probably requires an incompatible ("+")
> tag in the capabilities string, and the new info should be sent
> to clients.
> 

I think so, how about "+unit_upkeep"?

> -- David
> 
> ps, no C++ style comments please.

I know, it must have slipped through somehow. Sorry.


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