Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Sune Kirkeby wrote:
>
> Firstly is the "struct government" patch, which joins all the
> information about a government in one struct, and creates an
> array of these (hardcoded).
Sounds good. Should be an easy step to fill this struct array
from a "governments" ruleset file. Someone posted before the
ruler titles used by Civ2; check the archives.
> Second is the unit upkeep patch, which removes the hardcoded
> unit upkeep costs, and replaces them with values from four new
> fields in units.rulesets. (The fourth being a recently suggested
> suggested gold upkeep cost).
Sounds fine to me.
For the units change, this probably requires an incompatible ("+")
tag in the capabilities string, and the new info should be sent
to clients.
-- David
ps, no C++ style comments please.
Re: [Freeciv-Dev] [2 x Patch] struct government + unit upkeep, Bobby D. Bryant, 1999/06/03
|
|