Re: [Freeciv-Dev] Freeciv suggestions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Michael Robert Thomson wrote:
>
> Not really new suggestions, just modifications.
>
> Currently cities are too easy to buy. Especially near the capital,
> cities not suffering from Civil disorder/unhappy people
> should cost a lot more. Obviously remote cities would be more
> susceptible to revolt, but cities within a few squares of
> the capital should be very expensive indeed.
>
Many people find this, but it matches original Civ rules a lot,
except that maybe type of government isn't taken into account
well enough.
May be have a poll on www.freeciv.org where people can
vote on a particular rule change.
I for my part, would advocate the following rules:
For a city not in disorder,
-distance to government MODIFIED BY the goverment type
same as for corruption should be taken into account.
-bribing a city should at least cost as much as
bribing a settler.
-the cost to bribe the most costly unit/unit best defending
against revolts( rulesets! ) should be added to the cost
of bribing a city.
- instead of the population, the happyness score should be used
to multiply the cost to bribe a city. The happyness score is
2 points for a happy citizen, 1 point for a content, and no point
for an angry. (Maybe -1 for really angry people, be we don't have these).
--
Peter Schaefer - schaefer@xxxxxx, schaefer@xxxxxx
"FermaT, by Software Migrations Ltd, is an industrial strength program
transformation system used to migrate IBM 370 Assembler modules into
equivalent readable and maintainable COBOL programs, and to help solve
the year 2000 challenge for IBM 370 Assembler code."
|
|