[Freeciv-Dev] Freeciv suggestions
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Not really new suggestions, just modifications.
Currently cities are too easy to buy. Especially near the capital,
cities not suffering from Civil disorder/unhappy people
should cost a lot more. Obviously remote cities would be more
susceptible to revolt, but cities within a few squares of
the capital should be very expensive indeed.
Also military units should be able to move off a ship directly into an
empty city. Why wouldn't they be able to in real life?
One way to do this would be to let any military unit attack a city
directly from boats, but to signify their vulnerability in landing,
non-marines could have their attack values reduced to 1 for the move.
Thus attacking a defended city with catapults from a
boat would be possible, but stupid.
And maybe some of the less popular wonders should be enhanced a bit,
e.g. by having their duration extended.
Currently the Hanging Gardens, King Richards Crusade, the Oracle and
possibly the Great Wall all seem a lot weaker
than the other wonders. Some of the weaker wonders from Civ I were
modified for Civ II because they proved unworth-while.
And how about implementing Marco Polo's embassy?
|
|