Complete.Org: Mailing Lists: Archives: freeciv-dev: March 1999:
RE: [Freeciv-Dev] Catching up + Some thoughts - comments sought
Home

RE: [Freeciv-Dev] Catching up + Some thoughts - comments sought

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: <freeciv-dev@xxxxxxxxxxx>
Subject: RE: [Freeciv-Dev] Catching up + Some thoughts - comments sought
From: "Todd Goodman" <tsg1@xxxxxxxxxxxxx>
Date: Wed, 10 Mar 1999 12:45:02 -0500

I used to switch to communism when waging major all out
war in CIV1.

I'm not claiming to be an all time great player though.

Todd

> -----Original Message-----
> From: deh@xxxxx [mailto:deh@xxxxx]
> Sent: Wednesday, March 10, 1999 5:40 AM
> To: freeciv-dev@xxxxxxxxxxx
> Subject: Re: [Freeciv-Dev] Catching up + Some thoughts - 
> comments sought
> 
> 
> Massimo Campostrini wrote:
> > 
> > Per Mathisen <permath@xxxxxxxxxxx> writes:
> > 
> > > Besides, Communism as a government is way
> > > to weak compared to the other governments as is.
> > 
> > You have a point here: Communism should have some uses, 
> otherwise why
> > even have it in the game?  All the other forms of government have
> > their good points, and I often go through Despotism, Monarchy,
> > Republic, and Democracy in one game; but I never switch to 
> Communism.
> 
> It can be used to add some "spice" to the game. You could 
> make (at least as
> an option) AIs try to change to their "real life" system and 
> stay there. 
> 
> Imagine the Russians always as Communism, etc..
> 
> 

[Prev in Thread] Current Thread [Next in Thread]