Re: [Freeciv-Dev] Catching up + Some thoughts - comments sought
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On Wed, 10 Mar 1999, Kris Bubendorfer wrote:
#1. There was some talk about making the civil war random rather than
#absolute. Has anything happened over this? It certainly was my intention
#when I wrote the civil war code that there be a `chance' component (ala
#civ2)
I like that idea. How many military units you have in the city could also
be taken in account, depending on your government.
#So, how about Spy vs Diplomat giving a 50% greater chance to the Spy. If the
#comments are favorable I'll write a patch.
I really hate having send over a whole transport of spies just to defeat one
diplomat.
#5. Anyone want to change the AI to use the diplomats aggressively (for the
#higher levels)? I'm scared of the AI code, but a recent game of Civ2 reminds
#me that the Microprose AI does steal tech etc... John was intending to do
#this, but seems to have undergone spontaneously combustion after writing what
#is now the `Hard' AI.
Erg. Keep that in the hard AI, please. ;-)
cheers,
matt
Matt Busigin [Perl/Tcl/Sh/C/C++/Lex/Yacc/HTML UNIX Programmer]
Member of Geeks Anonymous - http://geeksanon.ab.ca
e-mail : spod(at)ewtoo.org, jediknight(at)xwing.org
web : http://kharduin.net/~mbusigin
talker : tb.dynip.com 2010
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