Complete.Org: Mailing Lists: Archives: freeciv-dev: March 1999:
Re: [Freeciv-Dev] New Spaceship Gfx.
Home

Re: [Freeciv-Dev] New Spaceship Gfx.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: a_beraud@xxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] New Spaceship Gfx.
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Wed, 10 Mar 1999 10:37:02 +1100

Alexandre BERAUD wrote:

> >- They don't convert very well to either of the (64-colour)
> >  palettes used in the release (default/engels, classic/brunus).
> 
> This is surprising. Actually, I didn't try to convert them to 64 colors
> hoping they could be kept in 256. But the grey tones should easily
> convert and keep a nice looking.
> However, isn't it possible to keep them in 256 colours format ?

As I see it, if you have 256 colours for the spaceship parts,
and, eg, 256 _different_ colours for the units etc, and some
other colours elsewhere, then someone with a 256 colour display
is not going to get very good results, because overall you
will be trying to use a lot more than 256 colours.

> >You can actually change the shapes if you like, so long 
> >as they are still roughly the same size and fit together ok.
> 
> There should be no change in the code I think because I kept the size
> of each part of the ship.

Yes, thats fine.  I was just saying that you could change
things even more if you wanted to.

> >I can send you a save game with a spaceship if you want to
> >see what the put-together spaceship looks like?
> 
> It would be really nice, thanx. Waiting for your file. :o)

Ok.

-- David

[Prev in Thread] Current Thread [Next in Thread]