Re: [Freeciv-Dev] Wonder Tiles (at last !) :o)
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> Another idea would be to separate wonders and cities, so that wonders
> that are not city-specific can be placed anywhere on the map (not
> necessarily on precious city squares). The wonders would need some kind
> of marker that would tell who owned them, but then enemies could much
> easier capture wonders. Imagine your precious Michelangelo's getting
> captured by an Explorer, plunging your empire into chaos... Maybe wonders
> could have a hp bar for marker and be automatically protected by a 2
> strength, hidden, no-ZOC unit that would be recreated on the side of the
> conquerors when killed... or something...
Another idea is to use a wonder tile instead of a city tiles when a
city owns a wonder. If there are several wonders, show the most recent.
We can have a city wall tiles to add when a city owns a wonder and
a city wall.
Regards,
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