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[Freeciv-Dev] A city doesn't have a mine beneath it
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[Freeciv-Dev] A city doesn't have a mine beneath it

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] A city doesn't have a mine beneath it
From: Andrew Donkin <ard@xxxxxxxxxxxxxxxxxx>
Date: 23 Feb 1999 16:49:49 +1300

Though a city square is treated as irrigated and roaded (paved?), it is
not treated as mined.  If you mine a square before (or after) building a
city on it, it earns one additional production unit.

I have no idea if this is the desired behaviour, so treat this as a
heads-up.  To the developers if this is a bug, or to inexperienced
players such as myself if it isn't.  Mine your cities!

-- 
_________________________________________________________________________
Andrew Donkin                                           Technical Support
School of Computing and Maths, Waikato University, Hamilton,  New Zealand

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