[Freeciv-Dev] A city doesn't have a mine beneath it
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Though a city square is treated as irrigated and roaded (paved?), it is
not treated as mined. If you mine a square before (or after) building a
city on it, it earns one additional production unit.
I have no idea if this is the desired behaviour, so treat this as a
heads-up. To the developers if this is a bug, or to inexperienced
players such as myself if it isn't. Mine your cities!
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Andrew Donkin Technical Support
School of Computing and Maths, Waikato University, Hamilton, New Zealand
- [Freeciv-Dev] A city doesn't have a mine beneath it,
Andrew Donkin <=
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