Fwd: Re: [Freeciv-Dev] A city doesn't have a mine beneath it
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Argh! I thout the Reply-To was set to the list.
------ Forwarded message ------
From: lduperval@xxxxxxxxx
Subject: Re: [Freeciv-Dev] A city doesn't have a mine beneath it
Date: Fri, 26 Feb 1999 21:50:12 -0500 (EST)
To: wooledge@xxxxxxxxxxx
Reply-To: lduperval@xxxxxxxxx
On 23 Feb, Greg Wooledge wrote:
> Florian Klein (kleinf@xxxxxx) wrote:
>
>> I've even irrigated city squares and after that they get one more
>> food... Is there a problem considering cities as being irrigated by
>> default?
>
> You should not be able to irrigate a city square. However, you can
> change the terrain type of a city square by pressing 'I' -- for
> example, you could change it from a Swamp to Grassland. This would
> certainly increase your food output.
>
According to the Civ II book, any city built on Plains or Grasslands a
utomatically has irrigation and roads. Any other square has roads and
mining, if Mining is applicable. The book also says that you can't
improve a city square with an Engineer or a Settler. You can change the
terrain type and new discoveries automatically improve the city square.
L
--
Penguin Power!
mailto:lduperval@xxxxxxxxx
URL: http://www.geocities.com/Heartland/Pointe/5248/
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