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Re: [Freeciv-Dev] A city doesn't have a mine beneath it
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Re: [Freeciv-Dev] A city doesn't have a mine beneath it

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] A city doesn't have a mine beneath it
From: Florian Klein <kleinf@xxxxxx>
Date: Tue, 23 Feb 1999 19:26:11 +0100

Hi!

Andrew Donkin wrote:
> Though a city square is treated as irrigated and roaded (paved?), it is
> not treated as mined. If you mine a square before (or after) building a
> city on it, it earns one additional production unit.

I've even irrigated city squares and after that they get one more
food... Is there a problem considering cities as being irrigated by
default?

> I have no idea if this is the desired behaviour, so treat this as a
> heads-up.  To the developers if this is a bug, or to inexperienced
> players such as myself if it isn't.  Mine your cities!

In reality it wouldn't be that good if a city is mined... that might be
either a danger (holes under the city, toxic waste) or would cause
unhappiness (destruction of the landscape) - and pollution (dust).

Ciao,
Florian.

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