Re: [Freeciv-Dev] A city doesn't have a mine beneath it
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Hi!
Andrew Donkin wrote:
> Though a city square is treated as irrigated and roaded (paved?), it is
> not treated as mined. If you mine a square before (or after) building a
> city on it, it earns one additional production unit.
I've even irrigated city squares and after that they get one more
food... Is there a problem considering cities as being irrigated by
default?
> I have no idea if this is the desired behaviour, so treat this as a
> heads-up. To the developers if this is a bug, or to inexperienced
> players such as myself if it isn't. Mine your cities!
In reality it wouldn't be that good if a city is mined... that might be
either a danger (holes under the city, toxic waste) or would cause
unhappiness (destruction of the landscape) - and pollution (dust).
Ciao,
Florian.
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