Re: [Freeciv-Dev] new feature
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> Yeah, I hate memory games... don't ask why :)
Well. There is one more problem. Minefields will be stored in the
tiles structure -> cheating is very simple, because the client can
patched !!!
So here are some solutions:
1) hey! we are all heros, we do not cheat
2) everyone sees all minefields
3) no-one sees them
4) you query for each tile if there is a minefield (much network
traffic)
5) map for each player server-side (then we could implement much more
neat features [real fog of war])
6) ??? suggestions ??? (I am quite sure, I missed the best things)
> I think GOTOs should be aware of visible minefields, yes.
Depends weather they are visible or not.
> I'd suggest engineers can enter minefields without being damaged, and
> can remove them in 2 turns. (Hey, 2 turns = plenty of time.)
2 turns are a bit too fast...
> > What do you think about it ?
>
> I generally think new features should wait until all civ2 features
> are fully implemented, rulesets are more improved and a "freeciv
> style" is established (as opposed to classic civ2 and civ1). Let's
> wait until we start working towards 2.0 or something, shall we?
Well, why not implement in parallel? I am quite sure, minefields will
take some time (gfxs, some GUI-work, helptexts and lots of other minor
problems ;-)
-Sebastian
|
|