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Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
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Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)

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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 24 Nov 1998 14:35:17 +0100

David Pfitzner <dwp@xxxxxxxxxxxxxx> writes:

> Sverker Wiberg wrote:
> 
> > So here are my unit-split patch a third (and
> > hopefully last) time. The exploded bitmaps were in my previous
> > submission, in a base-64 tarball.
> 
> Do people generally think its a good idea to have the bitmaps
> split up like this?  I can see some cases where it would be 
> useful, but also others cases where having a single units.xpm 
> would be more convenient.

I think the best would be to have a config file which gives for each
tile the file name, x, y, w and h. So you can have one big or lots of
small pixmaps, as you like it.

        Falk



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