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Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
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Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)

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To: Sverker Wiberg <sverkerw@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
From: Sverker Wiberg <sverkerw@xxxxxxxxxxxx>
Date: Mon, 9 Nov 1998 18:46:16 +0100

Sverker Wiberg wrote:
> Here is the patch I promised, with the units tileset broken up into
> individual X Pixmaps. As the CVS server hasn't come up yet, I post the
> patches here instead (as a unified diff against 1.7.1).
> 
> All the new XPM files (well, they *are* new, at least as files; but
> the originate from old data/units.xpm) make this patch larger than it
> otherwise should be. By the way, I'm not at all happy with
> `unknown.xpm', the default pixmap for unused units.
> 
> Cheers!

   ``This time for sure!''
       -- Rocky the flying squirrel

As some of you noticed, that patch was deamaged and couldn't be
unpacked and applied. I hope this retry will work better.

/Sverker

Attachment: freeciv-1.7.1.patch-split_units.gz
Description: FreeCiv 1.7.1 patch (exploded units tileset)






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