Re: [Freeciv-Dev] fast technology explained
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On Sun, Nov 08, 1998 at 05:21:44PM +0100, Peter Schaefer wrote:
> I played a game of the CivII yesterday( btw. the interface is really
> bad for fast gaming.). I noticed the following things that explain
> fast technology:
>
> foodbox size: The foodbox starts with 20 i.e.
> (city.pop+1)*foodboxsize.
> Funny that I never noticed this before :-)
I noticed this a while back, and planned to submit a patch.
In both Civ1 and Civ2, Foodbox size is (citysize+1)*10. In Freeciv,
it's just Citysize*10 right now. This does contribute to faster growing
civilizations.
There are only about 8 places in the code where citysize is
referenced, but I haven't had time to look at them all and see what their
reference and impact are.
> date progress: the date progresses by 50 years till about 1500 BC,
> then faster.
??
> science advisor: this dude made me research one or two other techs
> before Republic, so I acquired that only in 800BC.
> I think this is a bug, not a feature :-)
I'm not sure what you're saying.
In both Civ1 and Civ2, the "choose new research technology" dialog
box does not give you all of your available choices for advances. I think
they specifically planned this.
> In the year 1AD, I noticed no change in the cost of techs
> ( but it was a bit difficult to notice, maybe.)
> I tested on Kings level, which made tech advance by 11 additional
> cost; It seemed to me like advancing technology was becoming more
> difficult like in: delta= 11+(epoch of the technology=0,1,2)+(date>0)
> but that is a guess.
Yeah, we need a lot more information on this as a whole.
> Another thing: the first citizen seemed to be content always
> regardless of unhappysize and cityfactor(which was about 16, I think).
> I guess this is made up for by the doubly unhappy drugies(!?).
It would be impossible to play if the first citizen in a city was
unhappy.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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