[Freeciv-Dev] fast technology explained
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I played a game of the CivII yesterday( btw. the interface is really
bad for fast gaming.). I noticed the following things that explain
fast technology:
foodbox size: The foodbox starts with 20 i.e.
(city.pop+1)*foodboxsize.
Funny that I never noticed this before :-)
date progress: the date progresses by 50 years till about 1500 BC,
then faster.
science advisor: this dude made me research one or two other techs
before Republic, so I acquired that only in 800BC.
I think this is a bug, not a feature :-)
In the year 1AD, I noticed no change in the cost of techs
( but it was a bit difficult to notice, maybe.)
I tested on Kings level, which made tech advance by 11 additional
cost; It seemed to me like advancing technology was becoming more
difficult like in: delta= 11+(epoch of the technology=0,1,2)+(date>0)
but that is a guess.
The landshape I started on was pretty annoying for fast
city building( islandlike, with swamps I had to pass
before getting to the fat lands ).
There seems to be more contiguous terrain.
(btw. after fiddling with mapgen 2&3,
I'm now a big fan of mapgen 1).
Another thing: the first citizen seemed to be content always
regardless of unhappysize and cityfactor(which was about 16, I think).
I guess this is made up for by the doubly unhappy drugies(!?).
I think it would be smart make the date progress match the
technologies, instead of looking at the date, so that the date
increases by 1 year when Rocketry is researched, which makes
the travel time of the spaceship equal turns.
From memory, I think there is no function date_progress at the
moment; I noticed this when thinking about
sth. related to AI(which might need a turn counter).
--
Peter Schaefer mailto:schaefer@xxxxxxxxxxxxxxxxxxxxxxxxxxx
X-Url: http://wwwhoppe.math.uni-augsburg.de/~schaefer/
- [Freeciv-Dev] fast technology explained,
Peter Schaefer <=
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