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Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
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Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)

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To: Sverker Wiberg <sverkerw@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
From: Sverker Wiberg <sverkerw@xxxxxxxxxxxx>
Date: Mon, 9 Nov 1998 19:30:45 +0100

Sverker Wiberg wrote:
> Sverker Wiberg wrote:
> > Sverker Wiberg wrote:
> > > Here is the patch I promised, with the units tileset broken up into
> > > individual X Pixmaps. As the CVS server hasn't come up yet, I post the
> > > patches here instead (as a unified diff against 1.7.1).
> > > 
> > > All the new XPM files (well, they *are* new, at least as files; but
> > > the originate from old data/units.xpm) make this patch larger than it
> > > otherwise should be. By the way, I'm not at all happy with
> > > `unknown.xpm', the default pixmap for unused units.
> > > 
> > > Cheers!
> > 
> >    ``This time for sure!''
> >        -- Rocky the flying squirrel
> > 
> > As some of you noticed, that patch was deamaged and couldn't be
> > unpacked and applied. I hope this retry will work better.
> 
> Nope. It didn't. Sorry about the mess. Please disregard. I will return
> as soon as I can get MIME working.

Seems that my mailer's MIME-encoder gets things subtly wrong. This
third try I encoded it by hand, and it decodes O.K. when I try.

/Sverker

Attachment: freeciv-1.7.1.patch-split_units.gz
Description: FreeCiv 1.7.1 patch (exploded units tileset)






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