Re: [Freeciv-Dev] Patch for split unit bitmaps (exploded tilesets)
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Sverker Wiberg wrote:
> Sverker Wiberg wrote:
> > Sverker Wiberg wrote:
> > > Here is the patch I promised, with the units tileset broken up into
> > > individual X Pixmaps. As the CVS server hasn't come up yet, I post the
> > > patches here instead (as a unified diff against 1.7.1).
> > >
> > > All the new XPM files (well, they *are* new, at least as files; but
> > > the originate from old data/units.xpm) make this patch larger than it
> > > otherwise should be. By the way, I'm not at all happy with
> > > `unknown.xpm', the default pixmap for unused units.
> > >
> > > Cheers!
> >
> > ``This time for sure!''
> > -- Rocky the flying squirrel
> >
> > As some of you noticed, that patch was deamaged and couldn't be
> > unpacked and applied. I hope this retry will work better.
>
> Nope. It didn't. Sorry about the mess. Please disregard. I will return
> as soon as I can get MIME working.
Seems that my mailer's MIME-encoder gets things subtly wrong. This
third try I encoded it by hand, and it decodes O.K. when I try.
/Sverker
freeciv-1.7.1.patch-split_units.gz
Description: FreeCiv 1.7.1 patch (exploded units tileset)
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