Re: [Freeciv-Dev] More on spys.....
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> On Mon, 16 Nov 1998, Kris Bubendorfer wrote:
> > 1. In CivII Spies can't found embassies.
>
> Are you sure about that? I seem to remember the opposite. How could you
> establish an embassy after inventing spies otherwise? (Spies obsoleted
> diplomats, if I remember correctly.)
Nope. Spies can't in my version at least
> > 2. Freeciv people did not want to give up this ability, so a compromise
> > was to ensure that only spies that hadn't been up to no good could
> > found embassies.
>
> Spies usually die anyway ( or at least they do when coming for me :), so
> why bother?
They have an adjustable survival rate set in the server options. You can make
them range from a 50% survival to (almost) nil. Anyway mine survive often
enough ;)
> > Everybody was a little concerned how powerful they'd got. Personally, I
> > still
> > think cities are too cheap, and CIV aside, perhaps we need to reevaluate
> > the
> > formula ourselves.
>
> IMHO we should just disable bribery of cities.
Nah.
--
Cheers Kris...
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