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Re: [Freeciv-Dev] More on spys.....
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To: Per Mathisen <permath@xxxxxxxxxxx>
Cc: kris@xxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] More on spys.....
From: Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>
Date: Tue, 17 Nov 1998 10:13:09 +1300

> On Mon, 16 Nov 1998, Kris Bubendorfer wrote:
> > 1.  In CivII Spies can't found embassies.
> 
> Are you sure about that? I seem to remember the opposite. How could you
> establish an embassy after inventing spies otherwise? (Spies obsoleted
> diplomats, if I remember correctly.)

Nope.  Spies can't in my version at least

> > 2.  Freeciv people did not want to give up this ability, so a compromise
> >     was to ensure that only spies that hadn't been up to no good could 
> >     found embassies. 
> 
> Spies usually die anyway ( or at least they do when coming for me :), so
> why bother?

They have an adjustable survival rate set in the server options.  You can make 
them range from a 50% survival to (almost) nil.  Anyway mine survive often 
enough ;)

> > Everybody was a little concerned how powerful they'd got.  Personally, I 
> > still 
> > think cities are too cheap, and CIV aside, perhaps we need to reevaluate 
> > the 
> > formula ourselves.
> 
> IMHO we should just disable bribery of cities.

Nah. 


-- 

Cheers Kris...





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