[freeciv-data] Re: Cities in rulesets
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
scripsit Miguel Farah:
> To a Spaniard, yes. To a mexican, the city was freed from its evil
> oppressors, only to be taken by OTHER oppressors. To an american, it was
> taken off its miserable existence and brought into progress. }:->
(I chuckle because I'm writing this from what a (Anglo) Political
Science prof I had calls "U.S.-occupied Northern Mexico".)
> Then again, this presents a whole new set of problems: a city is lost to
> rebellion based on its happiness, not on its name - if I have a
> rebellion, and Los Angeles is happy and, say, Tarragona is unhappy, I'll
> lose the second city.
How is this a problem? In a game, it's just as likely that the
Singaporeans or the Mordors will gobble up the "liberated" Los Angeles
than the Americans anyway.
> Other problem is repeated names: there's Linares in Spain and in Chile.
> There's San Antonio and San Francisco in several Latin American
> countries. There's Santiago in at least five different countries, where
> everyone calls its local city by that name and identifies the other ones
> by a compound name (for example, Santiago de Chile is simply Santiago to
> a chilean, and he calls the argentinian one Santiago del Estero, the
> spanish one Santiago de Compostela, etc.).
That's no different from the myriad homonymous cities in the U.S. There
are many Springfields, for example, and even multiple Kansas Cities--not
to mention the Berlins, Parises, Cairos, and Babylons.
Consider that "Berlin" on the old Civ 1 maps took up all of pre-1919
Germany, and "Paris" was larger than France. We oughtn't worry too much
about the game being able accurately to model the "real world" map!
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
|
|