[freeciv-data] Re: [Freeciv-Dev] Re: Sail River: Next Step
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Erik Sigra wrote:
>
> Robert Brady wrote:
> >
> > On 24 Aug 2000, Gerhard Killesreiter wrote:
> >
> > > * "Erik" == Erik Sigra schrieb am Thu, 24 Aug 2000 19:08:06 +0200:
> > >
> > > >> In principle, roads should have a tech requirement too.
> > >
> > > > That is OK with me.
> > >
> > > So, what tech? Bridge-building? Masonry?
> >
> > Road-building? See a prototype of the start of a new techtree at
> > <http://www.wholehog.fsnet.co.uk/robert//techs.ruleset>
> [advance_fire]
> name = _("Fire")
> req1 = "None"
> req2 = "None"
> flags = ""
I think my version of this has a better name. And it has helptext +
historytext.
> [advance_stonework]
> name = _("Stonework")
> req1 = "None"
> req2 = "None"
> flags = ""
Questionable. Maybe too early. If included, it should be a req of fire
making. Early humans probably used tools of stone and wood to make fire.
> [advance_woodwork]
> name = _("Woodwork")
> req1 = "Stonework"
> req2 = "None"
> flags = ""
Questionable. Maybe too early. If included, it should be a req of fire
making. Early humans probably used tools of stone and wood to make fire.
> [advance_mythology]
> name = _("Mythology")
> req1 = "None"
> req2 = "None"
> flags = ""
Questionable. Maybe too early. See my helptext under organized religion.
> [advance_hunting]
> name = _("Hunting")
> req1 = "Woodwork"
> req2 = "Stonework"
> flags = ""
I strongly suggest we leave this one out. Even spiders hunt. And they
certainly have no "Stonework". I strongly believe humans hunted before
they had stonework. At least, I have seen (TV) other primates hunt even
before they left the trees.
> [advance_rope]
> name = _("Ropemaking")
> req1 = "Stonework"
> req2 = "None"
> flags = ""
Good one! It should increas hunting efficiency.
> [advance_bows]
> name = _("Archery")
> req1 = "Rope"
> req2 = "Woodwork"
> flags = ""
I have that one too. Your req1 is good.
> [advance_cooking]
> name = _("Cooking")
> req1 = "Fire"
> req2 = "None"
> flags = ""
Good one! Would definitely be nomadic.
> [advance_art]
> name = _("Art")
> req1 = "None"
> req2 = "None"
> flags = ""
Questionable. Maybe too early. Huminoids earlier than our species may
have done art. See my helptext under organized religion.
> [advance_writing]
> name = _("Writing")
> req1 = "Art"
> req2 = "None"
> flags = ""
I have that one too. And a short helptext.
> [advance_religion]
> name = _("Religion")
> req1 = "Mythology"
> req2 = "None"
> flags = ""
Questionable. Maybe too early. See my helptext under organized religion.
> [advance_literacy]
> name = _("Literacy")
> req1 = "Writing"
> req2 = "None"
> flags = ""
OK (payciv)
> [advance_philosophy]
> name = _("Philosophy")
> req1 = "Literacy"
> req2 = "Religion"
> flags = ""
Good (payciv)
> [advance_literature]
> name = _("Literature")
> req1 = "Mythology"
> req2 = "Writing"
> flags = ""
Good one!
> [advance_orgreligion]
> name = _("Organized Religion")
> req1 = "Literature"
> req2 = "Philosophy"
> flags = ""
I have that one too, with helptext and historytext, but it refers to
something earlier.
> [advance_astronomy]
> name = _("Astronomy")
> req1 = "Religion"
> req2 = "None"
> flags = ""
I have that one too but other req.
> [advance_torches]
> name = _("Torches")
> req1 = "Woodworking"
> req2 = "Fire"
> flags = ""
Good one! (Although I had to look it up in my Englis-Swedish
dictionary.) This would definitely be nomadic.
> [advance_pottery]
> name = _("Pottery")
> req1 = "Fire"
> req2 = "Stoneworking"
> flags = ""
Good (payciv)
> [advance_preservation]
> name = _("Food Preservation")
> req1 = "Cooking"
> req2 = "Pottery"
> flags = ""
Good one!
> [advance_domestication]
> name = _("Animal Domestication")
> req1 = "Hunting"
> req2 = "Rope"
> flags = ""
I have this too. The req rope is good.
> [advance_mining]
> name = _("Mining")
> req1 = "Food Preservation"
> req2 = "Torches"
> flags = ""
Good one!
> [advance_copper]
> name = _("Copper")
> req1 = "Fire"
> req2 = "Stoneworking"
> flags = ""
Good one!
> [advance_bronze]
> name = _("Bronze")
> req1 = "Mining"
> req2 = "Copper"
> flags = ""
Good one!
> [advance_coal]
> name = _("Coal")
> req1 = "Mining"
> req2 = "None"
> flags = ""
Good one! Keep adding elements and alloys. Then we will get a huge tech
tree :-)
> [advance_metalworking]
> name = _("Metalworking")
> req1 = "Copper"
> req2 = "None"
> flags = ""
Superflous. Can be left out if we have bronze.
> [advance_compass]
> name = _("Compass")
> req1 = "Metalworking"
> req2 = "None"
> flags = ""
Good one!
> [advance_tools]
> name = _("Tools")
> req1 = "Metalworking"
> req2 = "Woodworking"
> flags = ""
Call it Metal Tools to be clearer.
> [advance_agriculture]
> name = _("Agriculture")
> req1 = "Tools"
> req2 = "Animal Domestication"
> flags = ""
I have this one too. But it shouldn't require Tools, wich in turn
require a lot of early metal techs. Nor should it require Animal
Domestication. Early humans could beat-burn without metal tools or
animals. Although I agree that Tools should improve farming somehow.
> [advance_glassworking]
> name = _("Glassworking")
> req1 = "Coalmining"
> req2 = "Tools"
> flags = ""
Good one!
> [advance_carpentry]
> name = _("Carpentry")
> req1 = "Woodworking"
> req2 = "Tools"
> flags = ""
Good one!
> [advance_brickmaking]
> name = _("Brickmaking")
> req1 = "Fire"
> req2 = "Stoneworking"
> flags = ""
Good one!
> [advance_construction]
> name = _("Carpentry")
> req1 = "Carpentry"
> req2 = "Brickmaking"
> flags = ""
I have this one too, but it refers to much a simpler tech. I suggest
calling this something like 'Improved Construction'.
> [advance_mapping]
> name = _("Mapping")
> req1 = "Writing"
> req2 = "Compass"
> flags = ""
Good(payciv).
> [advance_navigating]
> name = _("Navigating")
> req1 = "Mapping"
> req2 = "Astronomy"
> flags = ""
OK (payciv)
> [advance_mathematics]
> name = _("Mathematics")
> req1 = "Writing"
> req2 = "None"
> flags = ""
I (and payciv) have that one too. And we also agreed on the req.
> [advance_natural_philosophy]
> name = _("Natural Philosophy")
> req1 = "Navigation"
> req2 = "Mathematics"
> flags = ""
Please add helptext and historytext to specify.
> [advance_physics]
> name = _("Physics")
> req1 = "Natural Philosophy"
> req2 = "Optics"
> flags = ""
OK (payciv)
> [advance_science]
> name = _("Scientific Method")
> req1 = "Physics"
> req2 = "Organized Religion"
> flags = ""
OK
> [advance_clothmaking]
> name = _("Clothmaking")
> req1 = "Ropemaking"
> req2 = "None"
> flags = ""
I have this one too. Your req rope makes sense.
> [advance_textiles]
> name = _("Textiles")
> req1 = "Clothmaking"
> req2 = "Agriculture"
> flags = ""
I have this one too. And I had one of your reqs. The other seems
superflous.
> [advance_alchemy]
> name = _("Alchemy")
> req1 = "Natural Philosophy"
> req2 = "None"
> flags = ""
OK
> [advance_justice]
> name = _("Justice")
> req1 = "Philosophy"
> req2 = "None"
I have something similar.
> [advance_laws]
> name = _("Laws")
> req1 = "Writing"
> req2 = "None"
> flags = ""
I have this one too, with your req and an additional req.
> [advance_monarchy]
> name = _("Monarchy")
> req1 = "Organized Religion"
> req2 = "Laws"
> flags = ""
OK (payciv)
> [advance_const_monarchy]
> name = _("Constitution")
> req1 = "Organized Religion"
> req2 = "Laws"
> flags = ""
OK
Let's merge our tech trees. Let's also merge with the ancients modpack
and put in som more techs from data/default/techs.ruleset. Ancients have
some interesting techs, for example Stirrup, Horse Collar and Improved
Plow. Then we will get a fine new tech tree for Freeciv.
Erik
- [freeciv-data] Re: [Freeciv-Dev] Re: Sail River: Next Step, Erik Sigra, 2000/08/24
- [freeciv-data] Re: [Freeciv-Dev] Re: Sail River: Next Step,
Erik Sigra <=
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Michael Kiermaier, 2000/08/24
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Erik Sigra, 2000/08/25
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Michael Kiermaier, 2000/08/25
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Erik Sigra, 2000/08/25
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Michael Kiermaier, 2000/08/25
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Erik Sigra, 2000/08/26
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Michael Kiermaier, 2000/08/26
- [freeciv-data] Re: family klan & freeciv techtree (was: Sail River: Next Step), Erik Sigra, 2000/08/26
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