Complete.Org: Mailing Lists: Archives: freeciv-ai: September 2005:
[freeciv-ai] Re: (PR#13939) AI sees Subs?
Home

[freeciv-ai] Re: (PR#13939) AI sees Subs?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bmorris3@xxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#13939) AI sees Subs?
From: "Marcel Edward Verhagen" <marcel@xxxxxxxxxxxxxx>
Date: Thu, 15 Sep 2005 13:30:19 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >

On Tuesday 13 September 2005 15:25, Brian Dunstan wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >
>
> --- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> > <URL:
> > http://bugs.freeciv.org/Ticket/Display.html?id=13939
> >
> > > [bmorris3@xxxxxxxxxx - Sat Sep 10 21:44:48 2005]:
> > >
> > > Hi.  I have an opponent who's highest naval unit
> >
> > is an ironclad;  So
> >
> > > he's nowhere near having submarines.  Yet his
> >
> > ironclad just attacked and
> >
> > > killed one of my subs.  How did he see it?  Is
> >
> > this a bug?
> >
> > > Even if he accidently ran into it, shouldn't the
> >
> > sub be under water and
> >
> > > the surface vessel just cruise on past overhead?
> >
> > It's not a bug it's a feature!
> >
> > 1.  Any surface ship can see a sub if you're right
> > next to it.
> >
> > 2.  Surface ships can attack subs.  Depth charges
> > and torpedoes.
> >
> > 3.  The harder AI may cheat by knowing about units
> > it can't see (but
> > don't think this makes your subs worthless; they're
> > still the best naval
> > dominance unit).
> >
> > Actually #3 may be a bug.  But the AI is pretty
> > worthless without it.
>
> Subhunting is a skill which it seems to me is very
> difficult to program into a non-omniscient AI.
>
> Still, omniscience is clearly a cheat.  Maybe there
> should be an option to disable all AI cheating,
> without exception?  Or to enable massive cheating, to
> make the AI at least somewhat of a challenge?
>
>
>
> __________________________________________________
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around
> http://mail.yahoo.com

The best way would be to make the ai cheating configurable through a ruleset.
In that way the players could decide for themselves if they want the ai to 
cheat.

I think the cheating should make the ai stronger when they fall behind. 
So it could add to the fun if the ai gets a few subs for free, in wich case 
they can try to do something about the players subs.

  





[Prev in Thread] Current Thread [Next in Thread]