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[freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
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[freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?

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To: bmorris3@xxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
From: "Benoit Hudson" <benoit.hudson@xxxxxxxxx>
Date: Tue, 13 Sep 2005 06:31:02 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >

> > Even if he accidently ran into it, shouldn't the sub be under water and
> > the surface vessel just cruise on past overhead?
> 
> Why? Because an ironclad is not able to attack a sub? I think it is.

In real life, an ironclad captain wouldn't be able to see a sub that's
underwater -- that's the whole point of subs!  We already have that
ground units can't attack a bomber; this could be handled in much the
same way.

(There are several other irritants: diplomats can be used to trap a
bomber in, or keep a nuke out; phalanxes can damage a battleship;
nukes can land; ZOC makes no sense outside a shooting war; ...)

-- Benoît





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